Teddy Bear

Teddy Bear
NameTeddy Bear
Level91
Hp6,284
RaceFormless
SizeSmall
Neutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Shadow100%
Ghost50%
Undead100%
Loot
HoneyHoney5%

A sweet product made by bees that is endowed with yummy flavor and medicinal uses.
Recovers a small amount of HP and SP.

Type: Healing Item
Weight: 10
Sell: 250z

Honey
Oridecon HammerOridecon Hammer1.5%

A disposable hammer made out of Oridecon.
Necessary tool in crafting Level 3 Weapons.

Type: Usable Item
Weight: 40
Sell: 2500z

Oridecon Hammer
EluniumElunium0.5%

A very light, non-toxic metal used for refining and toughening Armor.

Type: Miscellaneous
Weight: 20
Sell: 550z

Elunium
Goddess of Fortune's Cursed Brooch [0]Goddess of Fortune's Cursed Brooch [0]0.05%

A cursed brooch which, ironically, was owned by the goddess of fortune.
CRIT +6.
Has a chance to Curse yourself when dealing physical attack (0.5% chance).

Class: Accessory
Weight: 10
Requires Level: 40
Jobs: Every Job
Sell: 10z

Goddess of Fortune's Cursed Brooch [0]
Teddy Bear CardTeddy Bear Card0.01%

Class: Card
Compounds On: Shield Card

Reduce damage from Undead monster by 30%.

Teddy Bear Card
Angry Snarl [0]Angry Snarl [0]0.25%

A headgear that finally allows its wearer to express inner rage or slight disgust.
Breathe new life into your Bunny and Kitty Band by looking like an angry kitty or bunny.

Class: Lower Headgear
Weight: 5
Jobs: Every Job
Sell: 10z

Angry Snarl [0]
Rusty ScrewRusty Screw19%

A rusty screw that has come off a machine. It might be usable if it were polished enough.

Type: Miscellaneous
Weight: 1
Sell: 267z

Rusty Screw
Gold Lux [0]Gold Lux [0]0.03%

A decorative, beautiful golden revolver that commands attention.
Has a chance of auto casting Coin Flip when dealing physical attack.
The level of Coin Flip cast will be equal to the Coin Flip skill level that the user has learned.
HIT - 10

Class: Revolver
Attack: 20
Property: Neutral
Weight: 50
Weapon Level: 3
Requires Level: 12
Usable By: Gunslinger Rebellion
Sell: 50000z

Gold Lux [0]
Map
ein_fild03(100)
ein_fild03(100)
ein_dun02(30)
ein_dun02(30)
ein_fild04(24)
ein_fild04(24)
ein_fild05(20)
ein_fild05(20)